VR ReView is VR News! Google Earth VR, VR Sales Data, asynchronous spacewarp, VR eye treatments.
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The team behind Google VR has been working on the project since 2014 as a google 20% project.
Google Earth VR lets you explore the world from totally new perspectives in virtual reality. The google earth database represents over a decade’s worth of work and covers 94 percent of the world’s populated areas including 175 cities and over 600 urban areas with full 3D data. The program lets you experience the world’s cities, landmarks, and natural wonders with cinematic tours of select locations like the Amazon, Manhattan, the Grand Canyon, and more. Google Earth VR is available on the HTC VIVE for free from the Steam store.

New York based research firm SuperData Research has released its projected sales of all the major VR headsets. The company reports that, by the end of 2016, The PlayStation VR will sell 2.6 million units Samsung Gear VR will sell 2.3 million units, Google Daydream will sell 450 thousand units, the HTC Vive will sell 420 thousand units, and the Oculus Rift projected to sell 355 thousand units. If these numbers are accurate this represents One Billion 848 Million dollar consumer investment in Virtual Reality headsets. Of course this doesn’t come close to the total investment when you consider what is being spent on the related phones & computers, as well as sales of games and experiences. Virtual reality is now a multibillion dollar industry that barely existed 2 years ago.

Oculus just released its “asynchronous spacewarp” upgrade that allows the Oculus Rift to run on cheaper hardware. It’s based on a technology to prevent dropped frames, creating a warped frame when the computer falls behind generating 90 frames per second. In this case the system only asks the hardware to generate 45 frames per second, generating a new warped frame every time, keeping up an apparent 90 frames per second. Oculus makes it very clear that while this allows the rift to run on lower powered hardware it is not a replacement for a high end system. You will likely see visual artifacts in situations such as rapid changes in brightness, fast head movements and at the edge of your field of view. Computers meeting this new minimum spec will be available for as low as $499 or about $300 less than the previous minimum.

Vivid Vision has developed a home version of its virtual reality solution for lazy eye & crossed eye disorders. CEO and founder James Blaha was Inspired to create the system after watching a TED talk by neuroscientist Susan Barry describing how she corrected her lazy eye as an adult. The system has been used with positive results in eye care clinics since 2015. Vivid Vision Home is available by prescription for the Oculus Rift, HTC VIVE, and Gear VR. For more information visit seevividly.com

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